Why do songs need to be mastered? I've seen this question on the Internet many times.The answer I always see is "Because all songs on the radio have been professionally mastered, yours should be too."This is a true fact, but not an answer.
Learning and calibrating your speakers for your DAW in audio mastering is a very important step in the audio mastering process. When I first start out with NEW speakers (though I never change them now), I listen to my favorite hit songs in every genre and style.Songs that I know from my years of experience have X amount of bass, X amount of brightness, etc.I know how these songs are "supposed" to sound.
I've mastered over 40,000 songs since 1999. I've charged $10 a song, $20, $30, $50 even $100! Some prices worked better than others. Here are a few facts to consider when deciding on what prices to charge. Read more....
Here are a few great stereo widening techniques and how to use them in music. When you listen to music on a car radio, you want that wide stereo sound that extends from the left door to the right. Not just two feet wide right above the stereo!
Would you like to know how to master a song or how to master your own music? So many people think just making the volumes the same level for every song is "mastering" their CD. Well, mastering is a lot more than just that!
What does mastering do to a song? Your main goal in audio mastering is to replicate the sonic qualities of a well professionally mastered commercial song, in the same genre and style as the song mix you are working on.
So, what is the best room size for audio mastering in your DAW home recording studio? Technically, you can properly mix or master in any room size.But, I believe a smaller room is better than a very large one for someone who's just starting out. And when I say smaller I mean closer to 12'x15' than to 20'x30'.I've mixed and mastered songs for a number of years in a 20'x30' room.It took me a few days to get used to it, but after that I could do it.
I started my career using the old analog stuff, since that was the only option.I incorporated digital software plugins as soon as they became available, but it took many years before computers were fast enough to run them in realtime.And also before they started making very high quality plugins.