Would you like to know how to master a song or how to master your own music? So many people think just making the volumes the same level for every song is "mastering" their CD. Well, mastering is a lot more than just that!
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Here are the basics that I use during the audio mastering process. You can use a variety of different DAW programs which includes Pro Tools, Cubase, Logic, FL Studio, Audacity, Ableton, Garageband, Presonus, Reaper, Motu, Or Reason.
What Is Mastering?
When you "mix" a song, you're working with the individual tracks (kick, snare, vocals, etc.) putting effects on them, panning the tracks and balancing their volumes against each other. In "mastering" you're working with only ONE file. A stereo .wav mix of a song. You're applying the effects to the entire song as a whole.
It's kind of like when you turn up the treble on your car stereo. You're adding a high-end EQ boost to the entire song. If you recorded the result, this would be considered one step in the mastering process.
The Main Goals In Mastering
1. You want your songs to sound consistent with your genre/style of music. The closest they can to a great commercial master.
2. The songs on your CD should sound consistent with each other from song to song. But not only in "volume level" but in ALL areas of the mastering process.
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The Effects Used In Mastering
This isn't the exact order I use each effect, but these are all the effects I use when mastering:
Each song needs to be properly EQ'ed, both middle and side.
EQ is the addition or subtraction of specific frequency range(s) in an audio track or sound.
It can be used on a single track or on a raw mix (in mastering).
I don't use this often, but sometimes a song can use some extra reverb.
The reverb effect is used to simulate space. When reverb is applied to a song, it will sound like it was recorded live in the space size that was selected on the processor. Common space size options include a small room, vocal plate, large hall, etc.
Yes, you can de-ess an entire song and it will hit the vocals. Just make sure it doesn't drastically effect the instruments around 5-6k, or you can't do it.
4. Spectral Enhance / Add Harmonics
This is for all 4 bands, from low end to high end.
All spectral enhancers have a different sound to them, but they all achieve their sound by adding harmonics and phase correction to some extent.
This is also for all 4 bands. And you can gain and cut the bands here too, not just compress.
Audio compression is used to reduce volume spikes in an audio track, and it can also be used to reduce its dynamic range (the range between the loudest part and its lowest part in an audio track). This is done by reducing an audio track’s volume level once it passes a set threshold.
6. Stereo Widening
You don't want to use too much of this, but it will give your entire song more width if needed.
7. Loudness Maximization
Last but not least, this is what you use to make each songs volume level comparable with each other.
A loudness maximizer allows you to make your song as loud as possible without distorting, of course, provided you use the right settings.